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But is my way really better? This is what we need to discuss. I have a friend who helps me out with balancing but he has many ideas and, the truth is that an entire game cannot be balanced by just one man, as different people have different opinions about what is fair and balanced and what is not.
So, in the hope that people will be interested in helping out, I made this thread.
Here are some of my friend's ideas about what needs changing and I want you guys to give your opinion as well:
“Dutch east india company card “ : Change it for give -20 % food and wood cost of banks instead of -15 % and it will be ok
Russian “Boyard” : this card should be nerfed, the bonus should be at 10 % instead of 15 %. It is a very strong card that provide HP and attack in age 2
German “long range infantry hitpoints” : You should increase the amout of HP this card give (only +15 % HP for an age 4 card is poor), so I though of +20 % HP.
German “Lippizaner cavalry” : This should be increased too, it only provide +15 % HP and attack for 1 unit. It should be raised to +20 %.
Japanese “sword saint” : The values of the increase cost should be reduced (so instead of +10% food and coin cost it should be at +7 %)
Japanese “Hand infantry attack” : on the other hand this card should be nerfed, instead of +20 % attack for samurai and sohei it should only give +15 %
Japanese “way of the bow” : The HP bonus should be reduced from +15 % to +10 % (Its a little too powerfull in his current state, thats why I propose this nerf)
Japanese “close combat” : Same as above, the HP bonus should be reduced to +10 %
Japanese “Yabusame attack” : That card need to be buffed, so instead of +20 % it should give +25 % more attack (I ask for +5 % more)
Japanese “In-yo rush” : This card should be nerfed a little, it should only give +15 % more attack instead of +20 %
Japanese “Flaming arrow hitpoints” : It should give +25 % hitpoint (instead of 20 %)